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Is Nintendo Down?

No — Nintendo is up

Reachable from all 8 checked regions

Average response time: 401ms

Last checked · checks run every 6 hours

Official status page: https://www.nintendo.co.jp/netinfo/en_US/index.html

Nintendo uptime

100%
Last 7 days
100%
Last 30 days
100%
Last 90 days
396ms
Avg response, 30 days

Measured from multiple regions every 6 hours. Percentages count only checks that returned an availability answer — 62 days measured so far. A dash means that window does not yet hold enough measured days to publish a figure.

30-day history

62-day clean streak
Sep 15: 100.00% uptime, 32 checks
Sep 16: 100.00% uptime, 32 checks
Sep 17: 100.00% uptime, 32 checks
Sep 18: 100.00% uptime, 32 checks
Sep 19: 100.00% uptime, 32 checks
Sep 20: 100.00% uptime, 32 checks
Sep 21: 100.00% uptime, 32 checks
Sep 22: 100.00% uptime, 32 checks
Sep 23: 100.00% uptime, 32 checks
Sep 24: 100.00% uptime, 32 checks
Sep 25: 100.00% uptime, 32 checks
Sep 26: 100.00% uptime, 32 checks
Sep 27: 100.00% uptime, 32 checks
Sep 28: 100.00% uptime, 32 checks
Sep 29: 100.00% uptime, 32 checks
Sep 30: 100.00% uptime, 29 checks
Oct 1: 100.00% uptime, 28 checks
Oct 2: 100.00% uptime, 32 checks
Oct 3: 100.00% uptime, 32 checks
Oct 4: 100.00% uptime, 32 checks
Oct 5: 100.00% uptime, 32 checks
Oct 6: 100.00% uptime, 32 checks
Oct 7: 100.00% uptime, 32 checks
Oct 8: 100.00% uptime, 32 checks
Oct 9: 100.00% uptime, 32 checks
Oct 10: 100.00% uptime, 32 checks
Oct 11: 100.00% uptime, 32 checks
Oct 12: 100.00% uptime, 32 checks
Oct 13: 100.00% uptime, 32 checks
Oct 14: no data
Sep 15 Today
No downtime Partial Downtime Not measurable No data

Reachability by region

Each region runs its own request from a different part of the world. A service can be up for one continent and down for another, which is usually the first sign of a routing or CDN problem.

fra
77ms
DNS 0ms TCP 1ms TLS 4ms TTFB 51ms
gru
175ms
DNS 0ms TCP 0ms TLS 3ms TTFB 164ms
iad
160ms
DNS 0ms TCP 3ms TLS 5ms TTFB 131ms
jnb
2168ms
DNS 0ms TCP 170ms TLS 173ms TTFB 1138ms
lax
114ms
DNS 0ms TCP 1ms TLS 4ms TTFB 92ms
lhr
270ms
DNS 0ms TCP 16ms TLS 22ms TTFB 161ms
nrt
82ms
DNS 0ms TCP 1ms TLS 3ms TTFB 56ms
ord
164ms
DNS 0ms TCP 3ms TLS 2ms TTFB 145ms

What Nintendo does

Nintendo runs the online services behind its consoles: Nintendo Switch Online for multiplayer and classic games, the eShop for purchases and downloads, Save Data Cloud for backups, and Nintendo Account for sign-in. Games from Mario Kart to Splatoon rely on these for matchmaking and updates, so an outage affects buying, syncing and playing together rather than single-player cartridges.

What an outage looks like

Online multiplayer fails to find matches or disconnects mid-session. The eShop will not load, or purchases and downloads stall part-way. Save Data Cloud stops syncing, so a save made on one console does not appear on another. Signing in to a Nintendo Account fails on console, in the mobile apps and on the website. Games that verify an Online subscription may refuse to open their online modes.

What to do about it

Check Nintendo's Network Maintenance Information page, which separates Online Service Status from Maintenance Information and a future maintenance schedule. A planned window is the most common explanation, so read the schedule before troubleshooting your own network. Nintendo notes that status updates can be delayed outside business hours and that maintenance under five minutes is not announced at all.

Is it down for everyone, or just you?

If this page says Nintendo is up but it is not loading for you, the problem is between you and them. Run a check against any URL from up to 17 cities across three regions to find out where it breaks.

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Nintendo outage FAQ

Is Nintendo Switch Online down or is it my internet?
Nintendo's page reports Online Service Status for its network services, and separately lists any maintenance in progress. If it says all servers are operating normally, test another online service on the same network before assuming a Nintendo fault. The measurement above probes Nintendo from several regions at once, so a regional routing problem shows as partial rather than total.
Is this scheduled maintenance?
Often, yes. Nintendo publishes a future maintenance schedule with dates and times, naming the affected products such as Nintendo Switch Online and Save Data Cloud. During a planned window network services can be unavailable by design. Nintendo also states that maintenance lasting under five minutes is not announced, so a very short interruption may never appear on the page at all.
Can I still play my games when Nintendo's servers are down?
Single-player games installed on the console keep working, because they do not need Nintendo's network. What stops is online multiplayer, the eShop, cloud saves and anything checking a Nintendo Switch Online subscription. Some games verify that subscription when you open an online mode, so the mode may refuse to start even though the game itself launches normally.
Will my save data be lost?
No. Save Data Cloud is a backup of saves that already exist on the console, so an outage stops the sync rather than the save, and local saves continue as normal. The one thing to avoid is restoring a cloud save while syncing is unreliable, since that is how an older backup ends up overwriting newer local progress.
Why does the status page not mention my problem?
Nintendo notes that network status updates may be delayed outside normal business hours, including evenings and holidays. It also lists the same software more than once when different issues or maintenance areas apply. So a real problem can be live before it is posted, which is what independent measurement like the checks above is for.

How we measure this

  • We request Nintendo's public endpoint every 6 hours from Fly.io regions across six continents — the most recent check ran from 8 of them.
  • A region counts as down only when it gets no usable HTTP response. A 403 or 429 means the origin answered and refused us, which we report as blocked, never as an outage.
  • A single failing region is treated as probe noise. We only change the verdict when two consecutive cycles agree.
  • Response times average only the regions that actually served the page, so a timeout never inflates the number.
  • Where Nintendo publishes an official status feed we read it too. An all-clear from the vendor can soften an unconfirmed degradation; a vendor-declared outage only worsens our verdict when our own checks corroborate it.

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