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Is CurseForge Down?

No — CurseForge is up

Reachable from all 8 checked regions

Average response time: 250ms

Last checked · checks run every 6 hours

Official status page: https://status.curseforge.com

CurseForge uptime

100%
Last 7 days
100%
Last 30 days
100%
Last 90 days
284ms
Avg response, 30 days

Measured from multiple regions every 6 hours. Percentages count only checks that returned an availability answer — 8 days measured so far. A dash means that window does not yet hold enough measured days to publish a figure.

30-day history

8-day clean streak
Jul 25: no data
Jul 26: no data
Jul 27: no data
Jul 28: no data
Jul 29: no data
Jul 30: no data
Jul 31: no data
Aug 1: no data
Aug 2: no data
Aug 3: no data
Aug 4: no data
Aug 5: no data
Aug 6: no data
Aug 7: no data
Aug 8: no data
Aug 9: no data
Aug 10: no data
Aug 11: no data
Aug 12: no data
Aug 13: no data
Aug 14: no data
Aug 15: no data
Aug 16: 100.00% uptime, 24 checks
Aug 17: 100.00% uptime, 32 checks
Aug 18: 100.00% uptime, 43 checks
Aug 19: 100.00% uptime, 32 checks
Aug 20: 100.00% uptime, 32 checks
Aug 21: 100.00% uptime, 32 checks
Aug 22: 100.00% uptime, 32 checks
Aug 23: 100.00% uptime, 24 checks
Jul 25 Today
No downtime Partial Downtime Not measurable No data

Reachability by region

Each region runs its own request from a different part of the world. A service can be up for one continent and down for another, which is usually the first sign of a routing or CDN problem.

ams
145ms
DNS 36ms TCP 0ms TLS 3ms TTFB 145ms
arn
92ms
DNS 59ms TCP 0ms TLS 3ms TTFB 91ms
bom
573ms
DNS 3ms TCP 1ms TLS 5ms TTFB 573ms
cdg
153ms
DNS 53ms TCP 1ms TLS 3ms TTFB 153ms
dfw
183ms
DNS 89ms TCP 1ms TLS 3ms TTFB 183ms
ewr
40ms
DNS 16ms TCP 0ms TLS 6ms TTFB 40ms
sjc
219ms
DNS 21ms TCP 1ms TLS 3ms TTFB 219ms
syd
680ms
DNS 7ms TCP 1ms TLS 3ms TTFB 680ms
yyz
141ms
DNS 91ms TCP 8ms TLS 10ms TTFB 141ms

What CurseForge does

CurseForge distributes mods and add-ons for Minecraft, World of Warcraft, and other moddable games, through a website and a desktop app that installs and updates them. Third-party modpack launchers pull files through its API, so an outage stops new installs and updates even while the games themselves run normally.

What an outage looks like

The desktop app shows an empty mod list or fails to refresh installed packs, and downloads stall at zero bytes or error partway through. Third-party launchers report that a modpack cannot be resolved. Already-installed mods keep working because the files sit on local disk; what breaks is fetching anything new.

What to do about it

Check status.curseforge.com for the incident. Mods already downloaded run fine, so there is no need to reinstall anything or verify game files, and doing either mid-outage can leave a pack half-updated. If a launcher is stuck mid-update, let it fail rather than cancelling partway, then retry once the incident clears.

Is it down for everyone, or just you?

If this page says CurseForge is up but it is not loading for you, the problem is between you and them. Run a check against any URL from all 18 regions to find out where it breaks.

Test it yourself

Related services

CurseForge outage FAQ

Can I still play with mods I have already installed?
Yes. Installed mods live on your own disk and load without contacting CurseForge, so single-player worlds and private servers keep working through an outage. What stops is downloading new mods, updating existing ones, and launchers resolving a modpack manifest for a fresh install.
My modpack will not update. Is it CurseForge or my launcher?
Try the CurseForge website in a browser. If mod pages load and downloads work, the fault is more likely the launcher's cached credentials or its own API key. Third-party launchers call the CurseForge API separately from the desktop app, so one can fail while the other is fine.
Does a CurseForge outage affect Minecraft servers?
Not directly. Mojang's authentication and the game servers themselves are unrelated infrastructure, and a running modded server keeps running because its mods are already on disk. The practical impact falls on server operators mid-update, who may find they cannot download the version they were about to deploy.
Is CurseForge down or has a specific mod been removed?
A removed or hidden project returns a not-found page while the rest of the site works normally, which looks quite different from a site-wide fault. Authors do occasionally delist projects. If other mod pages load fine and only one fails, it is the project rather than the platform.

How we measure this

  • We request CurseForge's public endpoint every 6 hours from Fly.io regions across six continents — 8 of them answered the most recent check.
  • A region counts as down only when it gets no usable HTTP response. A 403 or 429 means the origin answered and refused us, which we report as blocked, never as an outage.
  • A single failing region is treated as probe noise. We only change the verdict when two consecutive cycles agree.
  • Response times average only the regions that actually served the page, so a timeout never inflates the number.
  • Where CurseForge publishes an official status feed we read it too. An all-clear from the vendor can soften an unconfirmed degradation; a vendor-declared outage only worsens our verdict when our own checks corroborate it.

Get alerted when CurseForge goes down

This page refreshes every 6 hours. Your own monitors run as often as every 30 seconds, from the same 18 regions, and tell you the moment something breaks.

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